The introduction of 3D modeling technology has hugely influenced the Digital Humanities and almost all university maker spaces have 3D printers, making it a relatively accessible technology (if you want to read my blog post on the topic, you can find it here.) For my digital project related to 3D modeling, I attempted to make a 3D model from a sculpture at the North Carolina Museum of Art. My first attempt was Shonibare’s Wind Sculpture II.
Unfortunately, this model did not work out very well (see the Sketchfab model as well as download the PDF), I think due to the ‘folds’ and ‘drapes’ in the sculpture, the 3D modeling technology perceived the sculpture as three different objects instead of complex aspects of one sculpture.
My next attempt was of Henri Moore’s Knife Edge, also at the NCMA.
While still not perfect, the model was much better than my first attempt. and includes one particularly good view, especially in the PDF. I think the reason that this model wasn’t perfect was because the sculpture (seen in the photo above) is in front of extremely reflective glass, which caused confusion. While I tried to blur out anything but the sculpture, it was difficult to get everything that was outside of frame. After completing both projects (and talking to our lovely instructor, JJ), it shows that you learn to be a better photographer to take better photos of the object in order to have a better outcome. Next time, I know to isolate my object with no reflective backgrounds and to ensure that I have all angles shown, including the top of the work.